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Digital-Tutors – Creative Development: Painting Over a 3D Model for Vehicle Design in Photoshop

Digital-Tutors – Creative Development: Painting Over a 3D Model for Vehicle Design in Photoshop

Digital-Tutors – Creative Development: Painting Over a 3D Model for Vehicle Design in Photoshop
Advanced | 3h 59m | 3.06 GB | Project Files 99 MB | Required Software: 3ds Max 2011, Photoshop CS5
Genre: Photoshop

In this tutorial, we will be using a basic 3D Render as a base to paint over in Photoshop. We will explore how to move from thumbnailing the basic shape of a vehicle in a 3D package, rendering it out, and then adding a combination of photo textures and painted details in Photoshop to produce a complete concept illustration.

Gnomon - Environment Sculpting with David Lesperance (2011)

Gnomon - Environment Sculpting with David Lesperance (2011)
Gnomon - Environment Sculpting with David Lesperance (2011)
English | MP4 | H264, 1280x720 15.00fp | AAC 1411kbps | 2 hours 51 minutes | 1013 MB
Genre: Training

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day to day workflow for 3ds Max, ZBrush and Photoshop.

Creating Product Shots in modo 6.01

Creating Product Shots in modo 6.01
Creating Product Shots in modo 6.01
English | 3h 25m | AVC1 960x540 29.97 fps | AAC 96 Kbps 48 KHz | 740 MB
Genre: eLearning | Level: Intermediate

modo has found a strong niche in creating virtual product shots for use in advertising and marketing. By using modo, you can create highly realistic shots of your products, reducing the need for product photography. In this course, Dan Ablan leads us through the workflow required to create such highly realistic 3D renders in modo. Discover the optimal settings for modeling, sculpting, and rendering; learn how to model real-world packaging; work with UV maps, Photoshop textures, and other basic materials; and light the products effectively. Dan closes with an overview of rendering the final 3D images for print or preview.

Your First Day in 3ds Max

Your First Day in 3ds Max
Your First Day in 3ds Max | 656 MB
Software: 2h 18m | Video: AVC (.mp4) 768x432 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | 3ds Max 2015, Photoshop CS4 | Project Files Included | August 10, 2014

In this series of tutorials well learn how to quickly get up and running with modeling, texturing, lighting and rendering in 3ds Max. Well start off by learning how to navigate in the viewports and how to create basic shapes using splines. Then well jump into some basic modeling techniques like duplicating, attaching and smoothing geometry. After that, well discuss some of the most commonly used modeling tools like extrude, bridge, chamfer and inset. Then well take a look at the process of unwrapping the UVs of the arcade cabinet to allow us to apply a custom texture.

The Gnomon Workshop: Environment Sculpting with David Lesperance


The Gnomon Workshop: Environment Sculpting with David Lesperance
The Gnomon Workshop - Environment Sculpting With David Lesperance
English | .mp4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.01 GB
Genre: eLearning

This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments.
Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness.
Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray.
He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings.
Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day-to-day workflow for 3ds Max, ZBrush and Photoshop.

Digital Tutors - Generating Architectural Visualization Concepts in Rhino

Digital Tutors - Generating Architectural Visualization Concepts in Rhino
Digital Tutors - Generating Architectural Visualization Concepts in Rhino
1280x720 | MP4/AVC @ 631 Kbps | 3h33m | Audio: English AAC @ 128 kbps | 2.09 GB
Genre: eLearning

Throughout these lessons well demonstrate a basic architectural visualization workflow to convert 2D plans into a 3D model using Rhino 5. Well then produce effective rendered images using the Flamingo nXt rendering plug-in and post render our work using Photoshop CS6.

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